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Roblox MythFall Race Tier List Wiki

MYTHFALL race tier list
Last Updated: July 11, 2026  ·  Reading time: ~9 min

Okay, so I just finished the prologue in MythFall and stood there staring at the race selection screen like an absolute idiot for a solid ten minutes.

You know the vibe, everything is brand new, the music is kinda haunting, and the game just drops this massive choice in your lap without really explaining what any of it means for your actual gameplay.

I’ve been grinding this game pretty hard lately, trying out different accounts and rerolling like a madman, so I figured I’d drop my takes here. Forget those boring, corporate tier lists that just slap a letter on everything and call it a day.

Let’s actually talk about what these races feel like to play, because MythFall does something really smart that most Roblox RPGs totally miss.

Instead of just giving you bigger numbers, this game actually slaps you with real drawbacks. You don’t just get a free buff; you get a trade-off. And honestly I feel like that changes everything.

Here’s the lowdown on who you should actually pick, and who’s just a trap for newbies.


MYTHFALL RACE TIER LIST

The Nephilim – The Hype Beast (0.5% Mythic)

Bro, everyone wants this race. It’s the rarest drop in the game, and the second you roll it, you feel like the main character. The passives are nutty: extra Active Style damage, crit chance, crit strength, and, here’s the juicy part, crits restore your Ether.

When I finally landed this on my third reroll, I thought I was about to steamroll everything. And for the first few minutes? I did. Trash mobs were melting. I was hitting numbers that made my jaw drop.

But then I hit the first real boss. And I got absolutely folded.

The drawback is Severed from Heaven, which cuts your healing regen and max health. You are a glass cannon in the truest sense. You have to play perfectly because if you mess up a dodge or miss a parry, you’re eating dirt. The thing is, the Ether sustain on crits creates this awesome loop where you weave light attacks to fish for crits, then dump your heavy abilities. It forces you into this aggressive, rhythmic playstyle that feels super rewarding when you nail it.

Who should pick it? Honestly, only if you’re a sweat who already knows the boss patterns. If you’re new, this is a noob trap. You’ll die, get frustrated, and quit. Save it for when you’ve got the hours under your belt.


The Duskborn – The Night Owl Menace (5% Legendary)

Okay, this one is lowkey my favorite for magic builds. The Duskborn are basically ancient elves who live in the shadows, and their kit is all about timing.

During the day? They’re fine. You get some extra magic damage and Ether, nothing crazy. But when night hits? Moon’s Mercy kicks in and gives you a massive +20% Magic Strength and insane Ether regen. I’m talking about spamming spells without even looking at your resource bar.

I remember walking into a dungeon during the daytime, struggling to keep my mana up, and dying twice. I decided to wait out the in-game clock, walked back in at night, and literally melted the boss in under a minute. The difference is actually hilarious.

The catch? You get a 5% penalty to weapon and fighting damage. So if you even think about swinging a sword, you’re trolling yourself. This race locks you into magic, hard. But if you’re committed to being a wizard, the Duskborn is arguably better than the Mythic Nephilim because it’s more consistent with its survivability (no health penalty). You just have to learn to play around the clock, which adds a cool strategic layer.


The Minotaur – The Big Chungus (10% Epic)

Let me tell you why this race is actually S-tier in my book, and I don’t care if the “official” lists put it lower.

The Minotaur gives you defense, health, and weapon strength. But the secret sauce is Unyielding. You take 25% less posture damage, and your strong attacks deal 50% more stagger damage.

What does this mean in practice? You are a wall. I played this on my second account and breezed through content I was struggling with on my Nephilim. You break enemy guards constantly. They spend half the fight stumbling around while you just wail on them. It is so forgiving. If you mess up, you tank the hit and keep going. The magic penalty doesn’t matter because you’re not gonna cast spells anyway. You just hit things really, really hard.

If you’re a beginner reading this right now, stop overthinking and pick the Minotaur. It’s the most consistent, stress-free experience in the game. You feel like an absolute raid boss.


The Druid – The Forest Gump (24% Rare)

The Druid is weird, man. Out in the open fields or in caves, you get a little health regen and a tiny magic buff. It’s okay, but you feel super average.

However, the second you step into a forest biome? Forest’s Embrace doubles your magic strength, healing, and Ether regen. It’s night and day.

I played this race for a while, and honestly, it made me appreciate the map design way more. I started planning my routes to stick to the trees. You become a healing machine that never runs out of mana when you’re in your element. The problem is that you’re not always in forests. Some of the toughest endgame bosses are in castles or deserts, and then you just feel like a worse Duskborn.

It’s a neat race for explorers who don’t mind being a bit situational, but I wouldn’t main it unless you really love the nature aesthetic.


The Human – The Underrated XP Goblin (60% Common)

I know, I know. Nobody wants to pick the “Common” race. It feels bad, right? You see that gray border and think you lost the lottery.

But hear me out.

The Human gives you 5% extra XP and 5% faster Mastery gain. No combat buffs. At first, I thought this was useless. But then I started leveling my Human alt, and I hit max level significantly faster than my friends who were sweating on their Legendaries.

Having those extra levels and mastery points early means you unlock your skill trees faster. You get access to better weapons and abilities before anyone else. It completely accelerates your early game. Plus, once you’re high level and have a bunch of Race Spins saved up from quests and chests, you can just… reroll into a better race later?

Yeah. The Human is the ultimate “long game” pick. If you’re brand new to MythFall and don’t know what build you even want yet, pick Human. You’ll level up quicker, figure out the mechanics, and then switch to a specialized race once you actually know what you’re doing. It’s a sleeper pick for sure.


The Reroll Grind and Why It Sucks

So, you didn’t get the race you wanted? Welcome to the club.

Race Spins are annoyingly rare if you aren’t dropping Robux. You can get them from codes (always check for those first), random chest drops, and quest rewards, but the drop rate feels stingy.

My advice? Don’t burn all your spins chasing the 0.5% Mythic. I burned through 40 spins once and got nothing but Druids and Humans. It was painful. The odds are just too brutal. If you roll a Minotaur or Duskborn, take the W and run. They are perfectly viable for endgame.

Also, if you’re free-to-play, definitely start with Human to speed up your early grind, save up your spins, and then gamble later when you have a stockpile. You’ll thank me later.


Why the Drawbacks Actually Make This Game Fun

This is the part that I think makes MythFall special. In most Roblox games, having a higher rarity just means your stats are bigger. Boring.

Here, the drawbacks force you into a playstyle. A Nephilim can’t just slap on a shield and play defensively; they have to go all-in on damage. A Duskborn can’t suddenly swap to a sword; they have to commit to magic. It makes your choice feel meaningful. You aren’t just picking a skin; you’re picking your entire combat identity.

I love that the game forces me to adapt. Playing the Minotaur taught me how to use heavy attacks to stagger. Playing the Duskborn taught me to pay attention to the in-game clock and plan my routes. It actually rewards game knowledge instead of just luck.


The Bottom Line (TL;DR)

Look, if you’re just starting out:

  • Pick Minotaur if you want to survive and feel like a boss.
  • Pick Human if you want to level fast and figure things out before committing.
  • Pick Duskborn if you are 100% sure you want to be a pure mage and you like planning around night time.
  • Pick Nephilim only if you are a veteran who loves pain and adrenaline.
  • Pick Druid if you’re a hipster who likes forest vibes and doesn’t mind being situational.

Honestly, just pick what looks cool and go explore. The game is massive, and the race is just the start. You can always reroll later if you hate it. Just don’t rage-spend your Robux on spins like I did.

Good luck out there, see you in the archipelago!


FAQ

Q: Should I reroll until I get the 0.5% Mythic one?
A: Honestly, no. You’ll drive yourself insane. The rates are awful. Just grab a Minotaur or Duskborn and start playing. You can always try again later when you have spare spins.

Q: What’s the easiest race for a noob?
A: 100% the Minotaur. You get tons of defense and stagger enemies easily. It gives you so much room to mess up while you learn the game.

Q: Is the Human actually good or is it a meme?
A: It’s actually good, just not for combat. The XP boost is huge for the early game. It’s the smartest pick if you plan on playing a lot and rerolling later.

Q: Do I lose progress if I reroll my race?
A: Nope. You keep your levels, stats, and gear. Just your racial passives change. So don’t stress about it.

Q: How do I get free Race Spins?
A: Check for active codes first (devs drop them often). After that, just grind quests, open chests, and level up. They drop randomly but they’re not super common.

Q: Why does my Duskborn feel weak during the day?
A: Because it’s supposed to! Your power spikes hard at night. If you’re fighting during the day, you’re essentially playing without your main passive. Wait for nightfall.

Q: Can I be a hybrid build with these races?
A: You can, but the racial penalties (like -5% weapon damage on Duskborn) will make you feel weaker. It’s better to specialize based on what your race buffs.

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Rowan is a Staff Writer with five years of experience in games journalism, previously contributing to outlets such as Dot Esports, GameRant, and Twinfinite. She holds a BA in Education Studies, applying a research-driven, analytical approach to her work. Rowan specializes in Roblox, Dead by Daylight, GTA 6, and a wide range of other titles, and has authored hundreds of guides and features informed by extensive hands-on playtesting, regular patch testing, and close tracking of how updates impact gameplay over time.

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