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Roblox Project: Aura Enchant Tier List Wiki

Project: Aura Enchant tier list
Last Updated: September 12, 2026  ·  Reading time: ~12 min

If you’ve been grinding Project: Aura RNG on Roblox, rolling for units, building your team, and then you realise there’s this whole other layer to the game you haven’t touched yet. Enchants. And not just a couple of them either because there are twelve, split across three different categories, and each one does something completely different.

Some enchants will genuinely transform your units into absolute monsters, while others are just poor. They do a thing. But is that thing actually worth your Enchant Orbs? That’s the question this Project: Aura Enchant tier list answers.

I’m ranking every enchant in Project: Aura based on how impactful they actually are.


How Enchants Work in Project: Aura RNG

Before we jump into the rankings, quick rundown on how enchants function. You apply enchants to your units to give them additional buffs. Each enchant falls into one of three categories: Combat, Exploration, or Meta.

  • Combat enchants make your units hit harder, faster, or more consistently in battle.
  • Exploration enchants improve your rewards and efficiency when you’re out in the world.
  • Meta enchants are about resource management and quality-of-life improvements outside of direct gameplay.

Each enchant also has a percentage range, meaning you can roll different values when you get one. A higher percentage means a stronger effect. So when you see something like “5%–30%,” that’s the range of effectiveness you might get when the enchant drops.

Now, let’s get into the enchant tier list.


Project: Aura Enchant Tier List

Here’s the quick snapshot before we break everything down:

S Tier (The Best Enchants)

  • Overcharge

  • Executioner

  • Expedition Boost

  • Reroll Saver

A Tier (Strong and Reliable)

  • Cooldown Reducer

  • Precision Edge

  • Swift Strike

  • Bonus Haul

  • Orb Hunter

B Tier (Situational)

  • Crystal Crusher

  • Scout

  • Pathfinder


S Tier Enchants

These are the enchants that make a real difference. If you get one of these on a unit you’re actually using, congratulations, you’ve just made that unit significantly better.

Overcharge (Combat)

Overcharge is the dream enchant for anyone who loves watching big damage numbers pop up on screen. Here’s how it works: whenever you use a skill, there’s a chance, ranging from 5% all the way up to 30%, that the skill deals double damage.

Let’s put that into perspective. If you have a unit with a powerful skill that already hits hard, Overcharge essentially gives you a free second cast of that skill, rolled into one. The damage output ceiling here is absurd. In boss fights, in PvE grinding, in any content where raw damage matters, Overcharge is going to carry you.

The reason this lands in S Tier is simple: doubling damage is one of the most impactful effects in any game, period. A 30% Overcharge proc rate on a high-damage skill unit is genuinely game-changing. Even a 5% Overcharge is better than most other enchant effects because the upside is so high.

If you’re building a team around burst damage, and honestly, why wouldn’t you be, Overcharge is the enchant you want. It’s not even close.

Best for: Any unit with a high-damage skill. The more damage your skill does, the more value Overcharge provides.

Executioner (Combat)

Executioner is the crit-focused counterpart to Overcharge. It increases your Crit Damage at the enchant layer, with a range of 10% to 50%. That’s a massive range, and at the high end, a 50% boost to crit damage is absolutely filthy.

Here’s the thing about crit builds in any game: they scale exponentially. The more crit chance you have, the more valuable crit damage becomes. And Project: Aura has multiple ways to boost crit chance, Precision Edge is literally sitting right there in the same category. If you’re running a crit-focused unit, Executioner turns those crits from “nice” into “delete the enemy from existence.”

The 50% ceiling is what pushes this into S Tier. Most enchants cap out around 30% or 40%. Executioner goes all the way to 50%. That’s a huge difference, and it makes Executioner one of the highest-value enchants in the game for the right build.

Even at the lower end of 10%, it’s still a solid damage boost. But if you roll a high-percentage Executioner? That’s a keeper.

Best for: Crit-focused units. Pair it with Precision Edge for maximum value.

Expedition Boost (Exploration)

Expedition Boost is the best exploration enchant, and it’s not particularly close. Here’s what it does: when you complete an exploration, there’s a 5% to 25% chance that all rewards get doubled.

“All rewards” is doing a lot of heavy lifting in that description. That means everything you earned from that exploration, materials, currency, whatever else drops, gets doubled. One lucky proc can be worth multiple runs of another enchant’s entire value.

The percentage range is lower than some other enchants, capping at 25%, but that’s fine. The effect itself is so strong that even a modest proc rate makes it worth using. If you’re running explorations regularly, and if you’re not, what are you doing — Expedition Boost is the enchant you want on your exploration unit.

This lands in S Tier because exploration is one of the primary ways to progress in Project: Aura. Getting double rewards from that progression loop is simply too valuable to pass up.

Best for: Any unit you’re using for exploration content. It’s the best-in-slot for that entire category.

Reroll Saver (Meta)

Reroll Saver is the only Meta enchant in the game right now, and honestly, it’s a banger. It gives you a 5% to 30% chance for a Trait Reroll to not consume Scrap.

If you’ve spent any time at all rerolling traits in Project: Aura, you know how fast Scrap disappears. It’s one of those resources that you never feel like you have enough of. Reroll Saver directly addresses that problem by occasionally letting you reroll for free.

At the high end of 30%, you’re essentially getting one free reroll for every three or four attempts. That’s a massive savings over time, especially if you’re rerolling for a specific trait on a high-value unit. Even at the low end of 5%, it’s free value that you wouldn’t otherwise have.

The reason this is S Tier despite not affecting combat or exploration is that resource management enchants always pay off in the long run. Scrap is valuable, and anything that lets you use less of it is worth using.

Best for: Anyone who rerolls traits. Which is basically everyone.


A Tier Enchants: Strong and Reliable

These enchants are great, but they either have slightly lower ceilings than the S Tier options or they’re more niche in their application. You’ll never be upset to have one of these drop.

Cooldown Reducer (Combat)

Cooldown Reducer gives you a 5% to 30% chance on skill use to halve the cooldown. If you’re running a unit with a powerful, high-cooldown skill, this enchant is your best friend.

Think about it this way: a 30% chance to halve your cooldown effectively means you’re getting roughly 15% more skill uses over a long fight. That’s a significant damage increase over time, and it’s especially valuable for skills that do more than just damage, debuffs, buffs, crowd control, and other utility skills all benefit from being available more often.

Why is this A Tier instead of S? Because the value depends heavily on your skill’s cooldown and how impactful it is. On a unit with a low-cooldown skill, the reduction barely matters. On a unit with a long-cooldown ultimate that changes the fight, it’s incredible. It’s a fantastic enchant, but it’s not universally amazing the way Overcharge is.

Best for: Units with high-impact, long-cooldown skills.

Precision Edge (Combat)

Precision Edge increases Crit Chance at the enchant layer, with a range of 5% to 35%. If you’re building a crit-focused unit, and why wouldn’t you be, this is one of the most important enchants you can get.

Crit chance is one of those stats where every percentage point matters. The more you have, the more consistently you’re landing those big damage hits. And since crit damage scales off crit chance, Precision Edge directly enables Executioner to do its job.

At 35%, this is one of the higher percentage ranges among combat enchants. That’s a substantial boost to crit chance, and it stacks with any crit chance you already have from other sources. If you’re going all-in on crits, Precision Edge is mandatory.

The reason it’s A Tier rather than S is that its value is entirely dependent on having a crit-focused build. On a unit that doesn’t crit much, it does almost nothing. But on the right unit it’s incredible.

Best for: Crit-focused units. Pair it with Executioner for maximum value.

Swift Strike (Combat)

Swift Strike increases Attack Speed at the enchant layer, ranging from 5% to 30%. Attack speed is one of those stats that quietly does a lot of work. More attack speed means more auto-attacks, which means more damage over time.

The value here depends on whether your unit relies on auto-attacks or skills. If you’re running a unit that just stands there and slaps enemies with basic attacks, Swift Strike is fantastic. If your damage comes primarily from skills, it’s less impactful, though it still helps build energy or whatever resource your skills use.

At 30%, you’re getting a significant chunk of attack speed. Combined with other speed sources, this can turn a slow-hitting unit into a machine gun. It’s not flashy, but it works.

Best for: Units that rely on basic attacks for damage.

Bonus Haul (Exploration)

Bonus Haul increases the drop rate of main crafting materials while in a party, ranging from 5% to 50%. That 50% ceiling is massive, it’s the highest percentage range of any exploration enchant.

If you’re the type of player who’s constantly grinding for materials to craft or upgrade things, Bonus Haul is incredibly valuable. The party requirement is a bit annoying if you prefer solo play, but if you’ve got a consistent group to run content with, this enchant directly accelerates your material acquisition.

The reason it’s A Tier rather than S is that it requires party play. Expedition Boost works regardless of whether you’re solo or grouped, which gives it an edge. But if you’re always playing with friends, Bonus Haul might actually be more valuable for you specifically.

Best for: Players who regularly run content with a party and need crafting materials.

Orb Hunter (Exploration)

Orb Hunter increases the chance of getting Enchant Orbs from Hard and Expert explorations, with a range of 5% to 30%. Enchant Orbs are what you use to apply these very enchants, so getting more of them means you can enchant more units.

This is a self-sustaining enchant, in a way. The more Orbs you get, the more enchants you can roll, and the more chances you have to get something good. It’s not exciting, it doesn’t boost your damage or make you clear content faster, but it’s incredibly practical for long-term progression.

The reason it’s A Tier is that it directly supports the entire enchant system. Without Orbs, none of the other enchants matter. If you’re running Hard or Expert explorations regularly, Orb Hunter is a solid pick.

Best for: Players who are actively farming for Enchant Orbs.


B Tier Enchants: Situational but Useful

These enchants have their place, but they’re either too niche or their effects are too limited to justify a higher ranking. You can use them, but don’t expect them to transform your experience.

Crystal Crusher (Combat)

Crystal Crusher increases damage dealt to Crystals, ranging from 5% to 40%. That 40% ceiling is the highest in the Combat category, which sounds amazing on paper.

The problem is the targeting. Crystal Crusher only affects damage dealt to Crystals specifically. If you’re fighting Crystal enemies, great, this is a 40% damage boost against them. But if you’re fighting literally anything else, this enchant does nothing. That’s the definition of situational.

The value depends entirely on how much content involves Crystal enemies. If there’s a Crystal-focused dungeon or event that you’re farming, Crystal Crusher is fantastic. If you’re just doing general content, it’s dead weight compared to Overcharge or Executioner.

Best for: Players who are specifically farming Crystal enemies or content.

Scout (Exploration)

Scout increases the chance of named catalyst drops appearing while in a party, ranging from 5% to 40%. Named catalysts are probably important for something, crafting, upgrading, whatever and getting more of them is good.

But again, this requires party play. And unlike Bonus Haul, which boosts general material drops, Scout is specifically about named catalysts. If you don’t know what named catalysts are used for, or if you’re not actively farming them, this enchant does nothing for you.

It’s not bad, 40% is a solid boost, but it’s too specific for most players to get consistent value.

Best for: Players who are specifically farming named catalysts with a party.

Pathfinder (Exploration)

Pathfinder reduces exploration duration while in a party, ranging from 5% to 30%. Faster explorations mean more runs in the same amount of time, which means more rewards overall.

The issue is that Pathfinder doesn’t directly increase rewards, it just makes you get them faster. Compared to Expedition Boost (which doubles rewards) or Bonus Haul (which increases material drops), Pathfinder is more about efficiency than value. If you’re doing a lot of short explorations, the time savings add up. If you’re doing long explorations, 30% faster is nice but not transformative.

It’s a solid quality-of-life enchant, but it doesn’t fundamentally change your progression the way the higher-tier options do.

Best for: Players who want to maximize exploration efficiency and run content frequently.


Which Enchants Should You Actually Use?

If you want the short answer, here it is:

For combat units: Overcharge is the best damage enchant in the game, full stop. If you can’t get Overcharge, Executioner is the next best option for crit builds. Cooldown Reducer, Precision Edge, and Swift Strike are all solid alternatives depending on your build.

For exploration units: Expedition Boost is the best-in-slot enchant. Bonus Haul and Orb Hunter are great alternatives depending on what you’re farming. Scout and Pathfinder are niche picks for specific situations.

For meta purposes: Reroll Saver is the only option, and it’s a good one. If you reroll traits at all, you want this enchant.

The key thing to remember is that enchants are one part of your build, not the whole thing. A perfect enchant on a bad unit won’t save you. But a good enchant on a good unit? That’s how you create something truly broken.


Frequently Asked Questions

How do I get Enchant Orbs?

Enchant Orbs drop from explorations, with Hard and Expert difficulties having the best drop rates. That’s why Orb Hunter is such a valuable enchant, it directly increases your Orb income, which lets you enchant more units.

Can I have multiple enchants on one unit?

No. Each unit can have one enchant applied to it. That means you need to choose carefully, and you should prioritize your best enchants for your best units.

Do enchant percentages matter?

Absolutely. A 30% Overcharge is significantly better than a 5% Overcharge. When you’re rolling enchants, the percentage is just as important as the effect itself. Don’t settle for a low roll on a good enchant if you can farm for a better one.

What’s the best enchant overall?

Overcharge. It’s the most universally useful combat enchant, and doubling your skill damage is almost always going to be valuable. Expedition Boost and Reroll Saver are also top-tier in our Project: Aura Enchant tier list for their respective categories, but Overcharge is the one that will make the biggest difference in the most situations.

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Rowan is a Staff Writer with five years of experience in games journalism, previously contributing to outlets such as Dot Esports, GameRant, and Twinfinite. She holds a BA in Education Studies, applying a research-driven, analytical approach to her work. Rowan specializes in Roblox, Dead by Daylight, GTA 6, and a wide range of other titles, and has authored hundreds of guides and features informed by extensive hands-on playtesting, regular patch testing, and close tracking of how updates impact gameplay over time.

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